#pragma once 
#include "stdafx.h"

class Shaders
{
public:
	GLuint program, vertexShader, fragmentShader;
	char fileVS[260];
	char fileFS[260];

	~Shaders()
	{
		glDeleteProgram(program);
		glDeleteShader(vertexShader);
		glDeleteShader(fragmentShader);
	}
};
